Caravan Commodity Variant for Advanced Civilization

A variant by: Brian Carpenter

One idea I've been batting around, but haven't implemented is to have a 'Caravan' card in the tradable commodities. It starts in the '9' pile and may be used to increase any of the cards valued at 5+ which do NOT benefit from Mining, to include: Ivory, Dye, Spices, Cloth and Wine (I think that's all of them).

It may be traded freely (though why would you?), but must be used the turn it comes into play, meaning you can't hold it. Finally, it gets returned to whichever pile of trade cards it was used in, meaning it travels around the board (and truly screws up the card counters who try desperately to avoid Civil War.

Happy Gaming!

Send me mail:civgoddess@usa.net

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