Civil War Variant for Advanced Civilization

A variant by: Cthulhoid

For those who are interested, here is a Civil War variant that, unlike the original, does not kill the game for whoever gets it.

NO-TRADE CIVIL WAR: Use this instead of the normal Civil War effects. When someone draws the Civil War card as part of his hand, he immediately plays it face up in front of him. That player may not trade any Trade Cards this round at all. He may buy Civilization cards as normal, and may keep up to eight cards as normal, but he may not trade at all. In essence, he is being "boycotted" because his internal areas are in chaos and no merchant would dare enter a kingdom in such upheaval. If he draws more than two calamities, Civil War always takes effect, and draw as normal to see which one of the other calamities he holds also takes effect (after all trading is over). The Civil War player should not tell other players which calamities he drew other than Civil War, so they will not know whether to trust their trading partners that round, until all trading is done.

Cards which help mitigate Civil War: Example: The Babylonians hold Democracy and Music. They get hit with a Civil War, and also draw Iconoclasm & Heresy, and Flood. They cannot trade, and get to keep 11 cards at the end of the round instead of 8 because of the mitigating cards. They draw randomly after all trading is done to see whether Flood or Iconoclasm & Heresy affects them. If they also had Military, both Flood and Iconoclasm & Heresy affect them. In either case, the Babylonian player keeps these calamities hidden in his hand until all trading is over. The Babylonian may buy Civilization cards as normal.

Note the ability to keep extra cards in hand only applies during Civil War.

Happy Gaming!

Send me mail:civgoddess@usa.net

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