Advanced Civilization Mission Variant

By Ambrai and Chris

This idea was based upon the idea in Risk of having a certain mission to complete in order to win the game. Each player begins the game by drawing a mission card, no one reveals his/her mission until they are ready to declare that they have won the game. At which point, their mission is revealed and it must be proven. Another use for the missions upon completion would be to assign points to each mission, these points would be added to the player's cumulative score at the end of play. This version may require more bookkeeping as far as which civilization is taken over by another, and how long number of cities are maintained, but it adds a new element to the game. The missions to date are described here. If you create a new one, please let us know. Oh, in our group "popels" are tokens or people. For city and country names, please refer to the center map in Advanced Civilization. If a mission requires a "target" civilization, the civilization must be chosen from one of the civilizations actually in play at random.

Happy Gaming!

Send me mail:civgoddess@usa.net

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