AUDIO
ANIMAL - Richard (RICK) Kelly
audioanimal@sbcglobal.net 512-217-6200
Seeking New Opportunities Producing High
Quality, Innovative Audio for Cool, Fun and Entertaining Video
Games or Digital Media.
Audio Production Experience:
Current Independent Contract/Consulting Austin,
TX
Audio Production
- Create and Sync Sound Effects and Music to Video using
Sound Forge, Vegas Video, Cool Edit, Bink/Smacker.
- Voice Over production and recording.
- Digital Audio Editing and Cleanup of
Professional Music Loop Libraries .
- Live Recording Mastering for Multimedia
Web Content.
- Audio Resource Needs Analysis and
Recommendations.
- Patch Tuning for sample based Orchestral
Instrument Libraries
9/2000 5/2001 Kinesoft Development
Austin, TX
Lead Sound Designer
Crimson Order, Mage Lords Video Games
- Auditioning of and Negotiating contracts
for Artists and Studios as a source of High Quality Audio
(Voice/Sound Effects) and Music.
- Design, Engineering, and Production of
Video Game Sound Effects, Voice and Music.
- Virtual/Digital Multitrack Recording,
Mixing, Editing, and Post-Production Mastering.
- Sound Forge 4.5, Vegas Audio/Video, Cool
Edit 2000, Adobe Premier
2/1998 10/1999 PressStart, Inc. Sunnyvale,
CA
Audio Software
Engineer/Programmer Sony Playstation/WIN9X/C/C++
- Engineering and Programming of Video Game
Audio and Music for "Knockout Kings",
published by EA SPORTS for the Sony PlayStation.
- Windows 9x Audio and Music Software
Development using VC++ 6.0, Microsoft DirectX 6, Intel
RSX, and Miles MSSW.
10/19932/1998 Accolade Software
(Now Infogrames US
http://us.infogrames.com) San Jose, CA
Product Development - Audio Lab
Sound Technician
- Design, Engineering, and Production of
Video Game Audio and Music including MIDI Sequencing with
Virtual/Digital Multitrack Recording & Editing.
- Auditioned and Selected Artists and
Studios as a source of High Quality Audio (Voice/Sound
Effects) and Music.
- Sound Forge 4.0, SAW, Cool 96, Adobe
Premier
- Windows 95 Audio Software Development
using Object Oriented Design with VC++ 5.0, Microsoft
DirectX 5, Intel RSX, and Miles MSSW.
- Credits Include: Jack Nicklaus 4& 5.
Test Drive 4, Deadlock 2 Shrine Wars, Hardball
6, Test Drive Off-Road, Deadlock Planetary
Conquest, Eradicator,
and Unnecessary Roughness, 95, 96.
Education And Training:
Spring 2000 UCSC Extension Cupertino, CA
- Microsoft Windows 95/98/NT Application
Programming. A grade.
19911992 Computer Learning Center
San Jose, CA
- Certificate in Computer Programming with
Distinction.
19881989 Musicians Institute (GIT)
Hollywood, CA
- Professional Guitarist Certificate with
Honors.
Other Amazing Talents And Interests:
Amateur (HAM) Radio, Blues Guitar, hanging out
with my son.