| Background: | Nothing is known publicly, as Morgan is an outlander and not very open about his past...unless properly coaxed and liquored up. Born in the city of Cyrodill; father was a Captain in the Fighter's Guild, mother was a member of the Thieve's Guild. Raised as a warrior, his father began training him from the moment he could walk, and he took to the training very well. He joined the Fighter's Guild at the age of sixteen, and quickly gained a reputation for being an excellent operative, but two years later found him imprisoned for the murder of a member of one of the royal houses. Despite overwhelming evidence pointing to his innocence, he was still convicted, and was sentenced to a life of hard labor, but only after he was declawed as a form of public humiliation.
It was a mere three years before he was released, after an investigation by
agents of the Emperor found the fox innocent of his crimes. He reunited with his parents after his release and joined the Thieve's Guild, moving to the island of Morrowind a few months later, taking up residence in the city of Vivec. On his twenty second birthday he learned his parents had been killed, murdered by agents of the Camonna Tong, the traditional enemy of the Thieve's Guild. Shortly after learning this Morgan exacted his vengance, killing no less than seven members of the Camonna Tong. He left the island that night, knowing it was only a matter of time before the Camonna Tong caught up with him. He stopped in Cyrodill only long enough to obtain his rather sizeable inheritance before moving on, ever westward. It took two years for him to reach Cat's Haven, supplementing his wealth along the way by taking odd jobs as everything from a bounty hunter to a cook, and he finally feels safe in this relatively quiet region of the world. |
| Misc Info: | A master with light and fast blades, he prefers lightweight armor more suited to his quick and fluid form of combat; also a decent shot with a bow. A skilled thief, he is good at sneaking or talking his way into and out of places, and handy with a lockpick or probe. Usually exceedingly polite to those he meets, he is slow to anger and usually in good humor. He has been declawed, and avoids hand-to-hand combat because of it. |