'Kitsune is an animal supposed to be mysterious, fascinating, and mischievous. And he is believed to be very grateful for the kindness done to him, as seen in many tales, and is also affectionate as revealed in some dramas. He is enshrined as a god because of his supernatural power. He is endowed with the subtle art of metamorphosis, and he is able to bewitch men in the guise of a charming girl. An exceedingly interesting and entertaining beast Kitsune is.'
The Author also mentions that the kitsune, and it's idea, was introduced from China and Korea, and went through an amazing metamorphosis once ntroduced to the Japanese culture. The word Kitsune comes from two syllables: kitsu, and ne. Kitsue is the sound made when a fox yelps, in Japan, and ne is a word signifying an affectionate feeling. In the ancient times, the word kitsu meant 'fox', as well. The kitsune are ageless, being spirits, but are not immortal. Kitsune manifest, and can live a lifespan of 900 years, before they are likely to leave/die, and return to the spirit world.
A key note for kitsune. In order to gain a tail after two, you must, I REPEAT, must audition for each additional tail. this is to keep down those who think they can try and twink the established paladins, mages and gods.
Kitsune who have taken avatars are very vulnerable to physical harm. Anything that can harm a mortal can harm the kitsune. Kitsune do not regenerat and must either spend their resources to heal, or heal at a natural rate. Magical weapons and faith can harm these kitsune far less than other kitsune in the spirit world because they are accepted as more 'natural' to the physical world and have attuned to it some. These kitsune, once killed, re-animate in the spiritual world, much weaker than any other of their brethren. When a kitsune wishes to heal, they must expend energy. If things are very desperate, they can sacrifice one of their tails to gain a huge influx of chi for fuelling themselves. A kitsune who's spend energy to heal becomes more desperate for essence, and has to feed much sooner.
When a kitsune has been killed, unless their spirit has been destroyed, they have a number of options. Depending on how recently and how much they have fed, they can re-manifest in any of the listed ways, or they can sacrifice a tail for a sudden large influx of chi to allow for the manifestation. If they do not, or can not, remanifest, they can just wander the spirit worlds, biding their time and waiting for the most convenient time to do it. While in the spirit world, the kitsune is very vulnerable to spirit attacks or magicks.
Kitsune, being spirits, are amoral. They have only a basic understanding of right and wrong, and make decisions according to what they think will aid them the most. A kitsune's core personality is dependant on the type of kitsune they are. The beliefs in the elemental forces, and the kami which possess them also apply to the kitsune.
Wind - Flighty, these kitsune are wanderers, never staying in one place for long.
Earth - Solid and unyielding, these kitsune are rooted in history, and resistant to change.
Fire - Quick-tempered and reactionary, Fire kitsune are constantly moving, and very emotional.
Water - Natural healers, these kitsune are quiet and peaceful.
Void - Dark and brooding, these kitsune are more malicious and very protective of their domains.
These aspects of a kitsune are less likely to change than other aspects of their personality. As a kitsune becomes involved with those around them, parts of their personality may change. Kitsune are naturally mecurial, but are most often true to their element than to anything else.
Kitsune follow their own code of ethics, though they adapt the morals of those around them, more for the sake of being accepted than for any other reason. Unless they are Guardian kitsune, they can be both allies and enemies to the mortals around them. If someone offends what a kitsune considers 'correct', they can become evil, malicious, and disruptive. If someone behaves according to their ethics, they will become polite, kind, and helpful. This contradiction is evident in the sheer number of legends of kitsune, how they were feared and hunted on one hand, and revered and worshipped on the other. There are legends of kitsune guarding samurai for a favour done, while there are others of kitsune taking the desired lover of another samurai. There are legends of kitsune aiding the peasantry, while there is another of a kitsune stealing food from a lowly traveler.
Some things that kitsune believe in:
1) Kitsune aid each other, helping their clan and showing a united front. Even Guardian kitsune will prefer to drive out a nogitsune, instead of killing them.
2) Kitsune respond to what they see around them. When a kitsune sees what they consider an act against their code of ethics, they will aggravate the situation. They will respond favourably to what they consider a 'moral' act. If a kitsune is treated well, they will respond in kind, and may even go out of their way to aid their friend, while if they are treated poorly, they become extremely spiteful.
3) Kitsune try to follow their promises and personal word of honor. If a kitsune breaks their word, or somehow dishonors themselves, they become very self-distructive. A kitsune's emotions are a weapon against a kitsune. Sorrow or guilt can paralyze them, and in the most extreme, it can kill them. A kitsune can be blinded from the darker side of a person by being treated well, and will be loathe to harm or work against those they have declared friends.
4) Kitsune are will not accept unwilling charity. Those who wish to help kitsune must do so of their own free will. Kitsune are loath to ask for help, and will not accept help that is not freely given.
5) Kitsune are emotional and very vengeful. Kitsune will lose their temper at the slightest provocation. Once someone has earned a kitsune's enmity, the kitsune will begin enacting revenge that can become quite extreme. On the other hand, those who have earned a kitsune's trust and loyalty will see a friendship that can last through many trials.
6) Freedom is very important to the kitsune. They do not accept being forced into something they do not wish, and do not like being bound or trapped. Doing so weakens the kitsune, and is frowned upon by other kitsune.
If a kitsune is to be in a position of servitude, this requires that the kitsune has either been bound spiritually, or owes someone a dept or favour. Otherwise, other kitsune may appear to torment the 'owner', or if the kitsune is unwilling to gain their freedom, punish the kitsune.
The offspring of a kitsune is always another kitsune. These children are often fox-kits, though human children can also be born. These children are automatically 'avatars', and gain the strengths and weaknesses of such manifestation.
The second way for a kitsune to produce offspring, is by transforming someone into a kitsune. This process requires feeding from a willing target until they have almost died. The faint spark of their soul is then surrounded by the kitsune, who invests a portion of their own spirit into the soul, and lets the fragment merge and combine with the soul, then feed from the soul until only the spirit remains. This turns the target into a kitsune, though very weak. These kitsune are considered avatars.
A new kitsune learns quickly. They are very intelligent, and develop their innate abilities in very short periods of times, since to them, their innate abilities are as natural as breathing is to someone else. A kitsune, after transforming someone, is very weak, and has to recuperate.
Kitsune have a number of inherent weaknesses. This section is mostly for those who are playing kitsune, since most kitsune will not tell others about this, and it is not common knowlege.
Those of certain faiths who actually possess faith (read: Clerics, Priests, Monks, Healers) do not see kitsune illusion. In fact, if they touch an illusion made by a kitsune, the illusion will dissolve. The distruction of a kitsune's illusions by faith is a traumatic event to a kitsune, as their concept of reality gets destroyed. This is a psionic attack of sorts, and can drive the weaker kitsune mad.
Continuing on this vein, members who have faith can also remove the connection a kitsune has with someone who has been fed from, preventing the kitsune from being able to drain them again. They can also ward themselved from a kitsune's innate abilities, or protect someone from said abilities.
The kitsune have many allies and enemies. Their interaction with the oriental cultures have given them a diversity that is truly amazing.
Dragons - The dragon is *the* symbol of the elements of the orient, and as such, the kitsune are a lesser creature under them. The dragon is capable of tearing away the spirit of a kitsune, robbing them of the source of their existance. The kitsune and the dragon are naturally hostile to each other, and while they rarely come face to face, the kitsune are known to attempt tricks on the dragons. The only advantage a kitsune has against a dragon is the kitsune's innate cunning.
Oni - There is little that could produce such a reaction of fear in kitsune than the Oni. The oni are oriental demons, creatures that feed from the land and the spirit world much like a kitsune feeds from the elements. The oni are powerful, and can drain a kitsune to a withered husk. Most kitsune, when seeing an oni, will either flee in terror, or curl up and whimper, hoping for either mercy, or a quick death. Oni who practice magic (common), are even more of a threat, as their sorceries are stronger than all but the strongest of kitsune.
'Men of the Cloth' - Shinto, Buddhist, and other faiths are a bane to the kitsune, as many faiths have developed wards and symbols that can harm, bind, or ward a kitsune. To the holy men, a kitsune's illusions, and their very reality, does not exist. A kitsune's innate magics can not harm a holy man, but the reverse is not true.
Sites of faith also harm kitsune, though a kitsune is capable of entering such places. Kitsune make a practice of trying to change the faith of a temple to that of Inari, giving the kitsune access and power at the shrine.
Kitsune are *not* innate sorcerers. They do, however, have innate abilities that fall under the concept of magic. This is called 'Fox-magic', and is as follows:
Illusion
Kitsune are innate illusionists. To them, illusion is as real as anything else around them. A kitsune who uses illusion to appear human *is* human, and can talk, act, make love, and sire children while the illusion exists. A kitsune who transforms a staff into a snake, creates a snake who can crawl, bite, and kill. The kitsune, using this glamour, can make objects, weapons, people, homes, and even manipulate the landscape to suite their needs. More often than not, the illusions are biased towards the element the kitsune is connected to. One kitsune is capable of creating illusions and manipulating the landscape in a small vicinity, but when kitsune gather their collective resources, whole cities can be made.
Foxfire (Kitsune-bi)
Kitsune can produce lightning or fire by rubbing their tails. This becomes a melee weapon. Kitsune can also breath fire, to a limited range, about five feet or less. Kitsune can also create small balls of fire, and use these as lights, thrown weapons, or as playtoys.
Shapeshifting
Kitsune only have two forms which they are allowed to shift to on Cat's haven. the anthro version and their non-anthro version of the fox forms. The rest of their forms are illusions as well as the hiding of their multiple tails.
Kitsune Ball
Kitsune can create small balls of focused power. These balls look like small, white spheres that can easily be mistaken for a child's toy. These balls are a focus for kitsune abilities, and also houses their spirit, usually when they have taken an avatar, or have possessed someone. Kitsune enjoy playing with this ball, and use it as a focus for some of their magics. If anyone else can get their hands on it, they can sometimes coerce the kitsune into helping them.
Kitsune can study any normal field of magic. A drawback they possess however is that to use any form of magic requires them to either draw the energy from a source of power, or draw it from themselves. Unlike mortals, though, they weaken when they draw off their own energies, which does not replenish under its own power. A kitsune who casts magic too often will eventually become weak, and starved.
These are examples of oriental magic:
Akasic
This is the magic of chi, or essence. With it, a mage can see auras and sites of power, and can manipulate, draw on, or expel chi. (Yes, for those of you who play Streetfighter II, this is where you get to throw chi-bolts...) Akasic magic is not powerful, however, unless it is combined with other magics. It is good to draw in energy for things like healing, regeneration, and reversing the loss of essence that a kitsune causes by feeding.
Elemental Magic
Kitsune follow the oriental Elements, and as such are tied to the elements they represent. A kitsune can, to a limited extent, already influence the elements they are a part of, and if they study elemental magic, can become very dangerous in their field of study.
1)Wind - Simple enough. With this study, they can create winds, cause tornadoes, and influence local weather patterns.
2) Earth - They can move rocks, transmute minerals and physical objects, and build things.
3) Fire - This is a kitsune's specialty. They can create fire, control fire, and cook meals. ;)
4) Water - This is a life-giving power. They can create water, or control the creatures that live in water. They can heal others with this element, and bring life to things around them.
5) Dark (void) - This is the magic of the void. With this magic, kitsune can cause blights, drain life, summon creatures of darkness, slip into shadows to vanish, and drain the light from areas. Note: Kitsune do not consider this study 'evil.’
Feng Shui
This is the study of Geomancy. Sites of power, and ley lines are a large part of this magic. With this, a person can find out the best way to build on a site, creating a location of power, or a means to tap into a leyline or a nexus. This allows someone to travel the Dragon Lines (ley lines) to get from location to location, and also allows them to tap the line for power.
Ju-Fo
This is runic magic. With this, a mage can write the words of power, or call them out to create magic effects. These are also good for warding places, banishing or controlling spirits, and binding sites.
Every kitsune has a distinguishing mark on its body to mark it as a kitsune. Each mark is different, sort of like the stripes of a zebra, serving as a method of identifying the ‘sune should you know how. The mark can be almost anything, but usually appears on a cheek, the small of the back, the upper arm, or one a thigh (not both). Almost always the mark stands out against the fur pattern, though kitsunes can use their magic to disguise their mark if it suits them to.