The match up zone defense is hybrid
between man on man defense and zone defense.
Describing the match-up zone defense in detail is
probably one of the more difficult things about the
sport for me to articulate. This defense has two
prerequisites: quickness and intelligence.
First, there are a couple of terms
that are commonly used between players for
communication. One is switch and the other
is rotate. The difference between a
switch and a rotation is that a switch is when two
players swap coverage of two offensive players.
A rotation occurs when a defensive player, who has been
working in one section or quadrant of the field,
switches into another section. Also, for the sake
of this description, the 'top' of the offense refers to
the offensive players furthest from their attacking
endzone and the 'bottom' of the offense refers to the
players closest to the endzone they are attacking.
As with the
motion offense, defensive players should try to keep
their hips 'square' to the thrower as much of the time
as possible. This will allow for better
communication between the defenders and also allow for
you to have better field awareness of your opponent and
a better ability to move laterally to adjust to their
moves.
The main form of communication in the
Match Up Zone D is eye contact. I like to draw the
analogy that verbal communication on defense is to eye
contact what snail mail is to instant messaging.
Eye contact is so much more faster and so much more can
be conveyed using eye contact than attempting to use language.
In general, the idea behind the match
up zone is to be able to play tight man on man defense
but at the same time, provide a framework for which
defenders can take liberties to disrupt the offense in
trying to execute their scheme.
There are three basic positions in the
defense; markers, middles and deeps. As I
mentioned, as a player transitions from playing one
position to the next, it is referred to as a rotation.
The positions are somewhat similar to normal zone
positions. The deeps tend to play deepest of the
the furthest offensive player downfield as to keep the
offensive players in front of him. The deeps have
full view of the full field on offense and defense and
are always watching for players cutting deep out of the
front of the offensive formation.
The middle's job is to slow down the
attack of any would be penetration moves by players
coming from the 'top' of the offense and to also take
offensive players that are filtering back in from the
'bottom'. Since the middles job is made more complicated
by the fact that there are players entering and exiting
their zones from both directions, it helps if they
alternate from being square positive (hips facing
towards the thrower) and being square negative (hips
facing away from the thrower a.k.a. braveheart).
The markers job is to chase the disc
and try to come in at the thrower at unsuspecting angles
to cut off any flow opportunity and disrupt the rhythm
of the of offense. Assume as a marker that your
thrower is going to have a decent penetration move and
concede it to him, allowing your middle to pick him up
and rotating over the the next open offensive player
(usually in the case the person who was just thrown the
disc).
There are a few important things to
remember about this defense. First, this defense
is extremely dynamic. Just because you just picked
up a player on a switch doesn't mean that you're
necessarily going to be on him very long. This is
very much a read and react sort of defense. As you
adjust to whatever the offensive players are doing and
switch on and off players, they are also going to
counter adjust to your moves. Be prepared to
release a receiver just as soon as you've picked him up.
Also, commitment to covering your receiver is critical
in both eliminating options for the offense but also in
communicating to your teammates that you've made a
decision. Often times in the match up zone the
worst decision is the one that you don't make. Be
mentally quick and alert and be prepared to take
advantage of mistakes this defense encourages the
offense to make.
In a sense, the defense resembles
something like the prevent D used in football at the end
of the halves. Bend but don't break. I liken
it to a pair of German Shepards herding sheep. The idea is
to work as a team to contain the offense and force them
into the mindset that they need to capitalize on windows
of opportunity when they arise and then be ready for the
kill.
This defense is very liberating for an
aggressive player. Since it relies heavily on
teamwork, there is a lot of room for players to take
chances knowing that their teammates are going to be in
position to be supportive. Also, by virtue of the
fact that the seven players are already operating and
communicating as a team, when turnovers do occur, they
are in far better position to transition to offense and
score compared to other types of defenses.
Also, one of the most important
elements to remember while playing this type of defense
is that from time to time, the offense will get an easy
score. The defense will break down, a switch won't
be picked up and there will be a receiver wide open in
the endzone. There are things that you can do to
mitigate this eventuality but it will happen. What
you need to remember is that for every easy score a team
scores against you in the Amoeba D, you will have gotten
five easy turnovers where the offensive player threw the
disc right to you.