The Triple Threat Principal 

 

 

The Triple Threat Principal, when applied to Ultimate, allows a thrower to be in a better position to control the defenders because it puts added emphasis on the player's ability to attack in a variety of different ways from the same basic starting point.

Shown here on the right is the triple threat stance.  In this position, the hips should be square, the shoulders should be square and the feet should be square, all directed towards your target.  Balance should be spread evenly across both legs with knees slightly bent. 

With your ability to attack the defense with so many different throwing options at once, it will make any one of your throws easier to get off since the defender is preoccupied with having to defend so many things simultaneously.  From here, you can pivot (front pivot and back pivot) and look to be able to follow your throw in any direction.  As you pivot back and forth and extend in different directions to get the defender off balance, you should always try to transition back to this balanced stance and spend the majority of your time poised and ready to attack.

If possible, try to catch the disc like this, with both hands on the rim and if the disc cannot be caught like this, at least transition into this grip/stance as soon as possible.

Instructions on how to download a full size this Triple Threat Throwing Mechanics Video are here.  The Video is also now up on Google.

While you're waiting for this clip to start (it takes about 20 minutes with a decent connection), you can read the rest of this page and see if it makes any sense to you.

If the video above doesn't start loading automatically (Mozilla Firefox doesn't play well in Gates' ActiveX sandbox), click here.  Obviously with the condensed version, a significant level of detail is lost and so if you like this video and want to see a higher quality version, I would still recommend downloading the MPEG2 copy.  The MPEG4 version is very choppy in places and you lose a lot of the body motion which kind of defeats the purpose of putting out a body mechanics video.

Most of the detailed instructions and body mechanics for the various throws in the video can be found below.

The important thing to remember about the triple threat principal is that it's a different way of thinking, not necessarily a different way of playing (although your play should be dependent on the way you think).  Once you start thinking about controlling the defense with an arsenal of different threats, the game gets easier and even more fun.  Let the game 'come to you'.

From the triple threat position, a thrower can quickly and readily deliver at least a dozen different 'right-side up' passes including both right and left hand versions of:

 

triple threat stanceShown here on the left is a player in the triple threat position as defined in basketball.  In hoops, when you are in the triple threat position, you can either 1) shoot, 2) pass or 3) dribble.  In the triple threat in basketball, the defense needs to be able to defend against each of the three possibilities.  When the basketball player picks up the ball after dribbling, he is reduced to a double threat and therefore defenders can play more aggressively.

In Ultimate, the three threats are 1) throwing into the endzone for a score, 2) passing the disc to a teammate or 3) passing to a teammate and getting the disc back in rapid succession (the Ultimate equivalent of dribbling).  The advantage you have in Ultimate that you don't have in basketball is that you never 'lose the dribble' and get reduced to a double threat.  In Ultimate, you can always penetrate. Unfortunately, the way Ultimate is taught throughout the world, players are reduced to a single threat as they are not taught the ability to penetrate and they usually are either looking to pass or looking to score but usually not challenging the defense with both options simultaneously in order to create match-up problems for the defense.  While it could easily be argued that passing to a teammate and passing for a score are the same thing but in my line of thinking, there is a significant enough difference between the two to draw a distinction.

 

The following photos (taken at least year's World Championships in Norway) are classic examples of the types of improper and inferior body mechanics employed by so many players.  As you can see in both the backhand and sidearm examples, the hips and legs are almost completely neutralized as part of the throwing motion.  In both of these throws, it would be virtually impossible for either player to 'penetrate' after throwing the disc and in fact, they are so far off balance it would take them a moment just to get their balance back on both feet again.  Since so much weight is placed upon the non-pivot foot in these cases, players often times commit traveling violations since there is so little pressure being placed on the pivot foot.
 

Here, a player is throwing a backhand around the marker.  The hips appear to be pointed at least 90 degrees opposite from the direction of the throw.  He probably traveled (lifted or slid his pivot foot) before the release of the disc and his center of gravity, which should be somewhere over his pivot (left) foot is at least 28 inches off center.  As comical as this looks, it is the standard.  Imagine someone shooting a basketball with this kind of body mechanics, just because there is a defender in his way blocking his motion.
 

 

Here, a player throws a sidearm (a.k.a. a forehand or forearm). As you can see, his shoulders and neck, rather than being square are tilted almost 70 degrees, his head is off 45 degrees and his hips are tilted around 20 degrees.  To compensate for this, other joints in the body all have to be adjusted to get the throw off flat (you can actually see that the throw isn't flat and does sail off to his right, as his shoulder alignment would dictate).  While it appears that in this instance, the thrower didn't commit a traveling violation, this type of stance lends itself to frequent travels.   Again, his center of gravity is at least 28 inches off of where it should be, the hips don't line up with the throw, there is no power coming from the legs, ankles, hips or knees and again, it's impossible for him to throw and run in the same motion (penetrate).  All of this making him easier to defend after the throw and basically unavailable to the rest of the offense until he's able to 'right himself and then beat his defender somehow.  The easiest time to get open on your defender is immediately after you throw the disc and yet in both of these photos, the thrower is basically up to his knees in quicksand and relatively easy to defend.  Not very smart. 

More World Flying Disc Federation Ultimate World Championships Photos Here (photo credits to Jesse Weisz and Paul Hurt)

Compare those two Ultimate photos above with the following photo of a basketball player in the triple threat stance.  Which offensive player of the three do you think looks like they have the most balanced attack?  Which player do you think has a better chance at controlling the defender and therefore be in better position to be successful, not only in delivering the pass or shot to the desired target but being able to follow up afterwards to remain an integral part of the team play on offense or defense?

I don't mean to suggest that a Frisbee can't be thrown with the types poor body mechanics shown above.  They obviously can.  You can also hit a golf ball from behind a tree if you have to make the adjustment but when you can use a normal swing, why would you tie yourself up in a knot.  What I am suggesting and what I teach is that players don't have to be contortionists to be able to be successful and that by understanding proper throwing mechanics, an offense can be designed to augments a players throwing abilities, not hinder them.

I like to compare the triple threat position in Ultimate to the stance a lion tamer would use to tame lions or how the stance a boxer uses.  With right handed throws equating to the bull whip and left handed throws taking the place of the stool,  you can easily tame most any defense (as long as their not from Santa Barbara where they don't have much respect for the fouling rules, or their opponents for that matter). 

 

 

 

Similarly, in boxing, the boxer is upright, balanced and capable of attacking and counter-attacking with either hand.  I've heard people say that they don't need to use both hands in Ultimate because they have both a backhand and a sidearm throw (which covers both sides of the body).   This is sort of like a boxer saying he doesn't need to use his left arm because he has both the jab, the uppercut, the round house and the hook with his right arm.  Ultimate players who only use one hand to throw are like a fighter boxing with one arm tied behind their back.  Certainly, there is no reason why any Ultimate player shouldn't at least be able to fake throws with either hand, not to mention at least being able to throw for short distances with both.

 

 

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