It’s
right there. In plain site for anyone to see. I don’t
know when I had my first glass, but it must have been a
long time back as these words have a faint nostalgic
tone to them. This is the dogma that the Ultimate
Players Association (UPA) indoctrinates each and every
one of it's members with:

"The purpose of the rules of Ultimate is to provide a
guideline which describes the way the game is played.
It assumed that no Ultimate player will
intentionally violate the rules; thus there are no harsh
penalties for inadvertent infractions, but rather a
method for resuming play in a manner which simulates
what would most likely have occurred had there been no
infraction."
When I started playing, I was down
with the idea of self officiating. Sure, what the
heck. It sounded reasonable that players, themselves,
could manage the game. Why not? Players make calls,
the other team can contest, players resolve issues. It
could work, I supposed, and the win at all cost attitude
discouraged, great. I’d played lots of street
basketball and self officiating seems to work there.
From
Wikipedia on Kool-Aid:
The
idiomatic expression drinking the
Kool-Aid is a reference to the
1978
cult mass-suicide in
Jonestown,
Guyana.
Jim Jones,
the leader of the group, convinced
his followers to move to Jonestown.
Late in the year he then ordered his
flock to commit suicide by drinking
grape-flavored
Flavor Aid
laced with
potassium
cyanide.
In what is now commonly called "the
Jonestown Massacre", 913 of the 1100
Jonestown residents drank the brew
and died. (The discrepancy between
the idiom and the actual occurrence
is likely due to Flavor Aid's
relative obscurity versus the easily
recognizable Kool-Aid.)
One
lasting legacy of the Jonestown
tragedy is the saying, “Don’t drink
the Kool-Aid.” This has come to
mean, "Don’t trust any group you
find to be a little on the kooky
side," or "Whatever they tell you,
don't believe it too strongly."
The
phrase can also be used in the
opposite sense to indicate that one
has blindly embraced a particular
philosophy or perspective (a
"Kool-Aid drinker"). This usage is
generally limited to those in or
commenting on
United States
politics, but also appears in
discussions on computer technology,
where someone who is a staunch
advocate for a particular technology
is described as having "drunk the
Kool-Aid". This is also frequently
used in discussions about sports;
when a fan makes an
overly-optimistic prediction or
hopeful statement, usually about a
traditionally woeful team or
franchise, others may comment that
he is "drinking the Kool-Aid"
This is
the only usage of "Kool-Aid" that
non-American speakers of English are
likely to recognize.
But where did this Kool Aid come
from? Who wrote this? And what does this phrase,
embedded into the preface of the rules, have to do with
Spirit of the Game? It is completely separate from SOTG
and yet it had been inserted into the rules so long ago
and inextricably and cleverly linked to SOTG that no one
ever seemed to have stopped and noticed or cared to read
it to see if it made any sense. To attack this phrase
was to attack SOTG and risk being labeled a heretic.
We’ve been drinking the Kool Aid so long it just became
a part of our system.
I mean, if you look at the
definition of SOTG, it reads as follows:
“Ultimate relies upon a spirit of sportsmanship which
places the responsibility for fair play on the player.
Highly competitive play is encouraged, but never at the
expense of mutual respect among players, adherence to
the agreed upon rules of the game, or the basic joy of
play. Protection of these vital elements serves to
eliminate adverse conduct from the Ultimate field. Such
actions as taunting of opposing players, dangerous
aggression, belligerent intimidation, intentional
fouling, or other ‘win at all costs’ behavior are
contrary to the spirit of the game and must be avoided
by all players”
I’d rather not get into a debate
about this definition. Many people, including myself,
have issues with it but be that as it may, it’s not an
unreasonable basis for a set of rules for a game. But
there’s nothing in the definition of SOTG that prohibits
penalties. That provision, the Kool Aid, is something
separate that was laid on us under the guise of SOTG
when in all reality, it has nothing to do with it.
There is a sense of nobility when
you read the definition of spirit of the game but
there’s nothing noble about allowing infractions to go
unpunished, whether they were inadvertent or not.
What they seem to be saying in this
preface is that the reason there are penalties in sports is to prevent cheating. Isn’t it? Read it
again. It says that because of the assumption that no
one is going to cheat, there’s really no need for any
penalties. Who came up with this nonsensical rhetoric?
Was it Irv Kalb? Was it a committee? Does anybody
know? Does it matter? This does not belong in the
rules for any sport, especially a sport that is looking
for respect. You can't have dogma integrated into
the rules. Have you not heard of separation of
church and state?
Penalties’ purpose in sports goes
well beyond regulating cheating. Penalties serve to
perform the function of promoting adherence to a set of
rules. Cheating implies intent and so once you’ve
decide to forgive all transgressions due to their
inadvertency (on the assumption that there is never any
malicious intent), you’ve ceased creating a structured
and fair environment. You ironically then put the onus
for fair play on the player when at the same time you’ve
given him an environment that is inherently unfair.
Where else in the sporting world
does intent carry such a major role in the
determination of the rules? I can think, off hand, of
an umpire in baseball judging that the pitcher’s
beanball was intentional, and of course we have in
football the notion of intentional grounding but the
entire rules of Ultimate are predicated on intent (or
even worse, the lack thereof).
The reason why traveling is not a
turnover in Ultimate is because of the Kool Aid.
When I ask if there are any reasons why traveling should
not be a turnover, the circular response I
typically receive is ‘Kool Aid, drink the Kool Aid’
(i.e. “because the preface says there will be no
penalties”). The Kool Aid is not a valid response to my
question. I asked for a valid reason why traveling
shouldn’t be a turnover, not why it isn’t. To date, I still have heard none.
Lastly, the last phrase in the Kool
Aid, the bit about ‘a method for resuming play as if
the infraction didn’t take place’ is almost equally
as absurd (especially in the context of considering
inadvertent illicit calls, such as incorrect traveling
calls, as infractions). It may work, for example, with
simple offensive and defensive schemes, but in more
sophisticated offenses, there’s simply no possible way
to resume anywhere near where things left off as if
nothing had ever happened. With intricate weave
patterns, misdirection plays and spacing, momentum &
angles of attack all part of an offensive scheme, its
impossible to push a reset button that gives you
back all of that advantage when the disc gets checked
back in. Not even close.
People have been drinking this Kool
Aid so long they are not even aware of it.
The Ultimate
community almost needs a Betty Ford clinic for the
safe detoxification of the Kool Aid from their systems.
The cult-ure at large seems to be under its
spell.
Stop
drinking the Kool Aid and think for yourself. What
does the lack of penalization have to do with Spirit of
the Game? Don't take
my word for it, take the DiscHoops
Challenge
and find out for yourself.
Musical Credits:
Lineage of Death: Koolaid song