
Simple Rules of Dischoops
(aka
12 Step Program for Ultimate)
[1] Acknowledge that there
is a higher power.
[2] Score more
goals than your opponent. A score consists of a disc being caught in the goal
after having flown through the hoop, or caught and
pulled through as long as the receiver's first point of contact is
in the goal. The disc is allowed to hit the hoop
prior to being caught. There are two hoops and two
goal areas. Any time either team scores, the
attacking goal for each team alternates to the opposite
goal.
[3] The game is officially
played 8 on 8 and the number of active players on the
field at any one time is 4 per team. Players may
NOT substitute in and
out on the fly. They must only substitute on
stoppages of play (fouls, travels, OB, stall, time out,
etc.) The disc can
be advanced via being thrown, tipped, delayed, brushed and self caught
throws are also legal*.
[4] The inactive player in
the front of each substitution lines act in conjunction
to perform the role as the Referee. The
player for each team that is at the head of the
substitution line is eligible to make any calls on
possible infractions on the field of play. They are
also responsible for the five second stall count.
The other team then has the choice of agreeing or
disagreeing with the particular call. Where there is
agreement between the teams, penalties will be assessed
according to the particular violation. Penalties that
are contested go uninterrupted on the playing field.
The Referee is responsible for RefChecks,
a form of acknowledging a live disc on Out-of-Bounds
entry plays.
[5] Like most other team
based field sports, Dischoops can be a dangerous sport
at times. However, fouls are strongly discouraged.
Over-aggressive fouls, careless fouls, risky reach in
fouls are met with strong deterrents to put a
restriction
on the amount of over physical play.
[6] Apart from the
difference that dribbling is legal in basketball and the
disc touching the ground in Dischoops would be a turnover,
much of the rules are the same as they are in basketball
including fouling (charge/blocking, thrower/defender,
receiver/defender), traveling (hard cap of three steps
to plant a pivot foot), out of bounds, double teams,
picks, boxing out, etc. Players have a 5 second
limit in which to attempt a throw to a team mate or a
score. Including the notion
that in basketball, the ball (or the disc in this case)
is live and fair game. In other words, hand blocks that
are ‘all ball’ are not illegal. Strips are not
illegal. Also, throwing backwards through any hoop
in any direction that is not the attacking goal is a
penalty (out through the in door). Jump passes are
legal and it is legal to jump from outside the goal,
carry the disc through the plane and then throw a score
before landing.
[7] Goal tending or in other
words playing a one man zone around the endzone is
illegal. Defenders have about 1 second to clear
out after their man has left. The area considered off
limits for illegal defense is in the endzone and in the
crease (the crease is the semi circle that extends 4
yards out from the goal. If the defender causes a
turnover while illegally guarding the endzone, he is
guilty of goal tending. The offense is awarded a
score and a side out.
[8] The penalties
include a mandatory turnover for traveling violations,
turnover for five second violation, mandatory
substitution for fouls, mandatory change of possession
for offensive fouls, and free throws for team fouls,
point and possession awarded for goal tending.
Change of possession for out through the in door
violations. These turnover formally take place at
the nearest Out-of-Bounds (side out)
[9] Yellow/Red Cards are
used for abhorrent and inappropriate. It is at the discretion
of the individuals at the head of the sub lines to
collaborate and determine the usage of these two minor
and major conduct penalties. We want respect and we
will get
that by having a clean game.
[10] Spiking the
disc in and of itself is not considered unsportsmanlike.
This is not Ultimate nor is it Goaltimate. There
is no cultural wide judgment on behavior that is
considered inappropriate. Such decisions are made
independent of all others and in the context of the play
in which the controversial behavior occured.
[11] A player is responsible
for his/her momentum. If your momentum carries you O.B.
after a catch, you’re O.B. If your momentum
carries you out through the in door after a reception,
it’s a turnover. If your momentum carries you into
the goal, you need play the disc from where you come to
a stop (no score counted) and to work the disc from
there.
[12] Having had a spiritual
awakening as the result of playing by these rules, we
try to carry this message to all ultimate players, no
matter how far gone they may be, and to practice these
principles in all our affairs.
*Self caught throws, tips and brushes can only be
caught for scores if the thrower does NOT run through the hoop (must go
around it). Also, the stall count is initiated at first point of
contact with the disc and does not get reset until the disc is caught by
another player or a player scores to himself.
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