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Vampires are the creatures of the night and thus take damage if
exposed to daylight. Vampires cannot eat food, or drink any liquids
except for blood. If they cannot drink blood for a long duration of
time they will start taking damage or maybe even go berserk, so it's
a good idea to store some blood in a drinking container. Vampires
take half damage from cold, none from gas, and double from fire,
although those with the Heat immunity take normal fire damage rather
than double. Other abilities:
* Fangs - Gives a free bite attack in combat, and required to 'bite'
people. |
Each vampire has three clan disciplines from which their powers come. In addition to these basic three, vampires are allowed to select additional disciplines by spending primal; the first extra discipline costs 10, the second costs 20, and so on. Only the three clan disciplines are passed on to later generations. There are nine disciplines, each with the following powers:
* Protean - Nightsight, Claws, Change. |