Channeler

Magic-users who have managed to tap the primal forces of
fire, water, wind, and earth, Channelers use the energies
of the Cosmic Tapestry to blast their foes, ride the
winds, and call up elemental spirits.


Training Points Per Level: 6
(In addition to your base class' training point value)

Health Bonus: 39
Mana Bonus: 18
Stamina Bonus: 0

Disciplines available: Rat Catcher, Enchanter, Traveller
Required Classes:Healer, Mage
Required Races:Aelfborn, Elf, Human, Irekei, Shade

Level 1: granted skill Channeling

Mantle of Stone

requires Channeling Skill ( 15 )
"Personal Defense Buff"

Flesh of Granite

requires Channeling Skill ( 39 )
"Single Target Damage Absorber"

Flesh of Lead

requires Channeling Skill ( 106 )
"Single Target Magic Damage Absorber"

Aura of Flame

requires Channeling Skill ( 24 )
"Single Target Fire Damage Shield"

Hoarfrost

"Single Target Cold Damage and Snare"

Ice Bolt

requires Channeling Skill ( 106 )
"Single Target Cold Damage and Cold Resistance Debuff"

Blizzard

requires Channeling Skill ( 33 )
"Area of Effect Cold Damage and Snare"

Ignite

"Single Target Fire Damage Over Time"

Fire Bolt

requires Channeling Skill ( 111 )
"Single Target Fire Damage and Fire Resistance Debuff"

Incendiary Blast

requires Channeling Skill ( 43 )
"Area of Effect Fire Damage Over Time"

Electrocute

"Single Target Lightning Damage and Stun"

Lightning Bolt

requires Channeling Skill ( 115 )
"Single Target Lightning Damage and Lightning Resistance Debuff"

Call Lightning

requires Channeling Skill ( 93 )
"Area of Effect Lightning Damage and Stun"

Divert the Aerial Flow

requires Channeling Skill ( 41 )
"Single Target Dispel Air"

Divert the Aqueous Flow

requires Channeling Skill ( 29 )
"Single Target Dispel Cold"

Divert the Pyretic Flow

requires Channeling Skill ( 36 )
"Single Target Dispel Fire"

Ride the Winds

requires Channeling Skill ( 52 )
"Note: Powers used in flight have an increased cost"

Aqueous Rejuvenation

requires Channeling Skill ( 61 )
"Personal Mana Heal and Stun"

Cloak of Transparency

requires Channeling Skill ( 97 )
"Personal Invisibility"

Endure Water's Chill

requires Channeling Skill ( 70 )
"Single Target Cold Resistance Buff"

Defeat Water's Chill

requires Channeling Skill ( 115 )
"Group Cold Resistance Buff"

Endure Fire's Fury

requires Channeling Skill ( 70 )
"Single Target Fire Resistance Buff"

Defeat Fire's Fury

requires Channeling Skill ( 115 )
"Group Target Fire Resistance Buff"

Endure the Sky's Vengeance

requires Channeling Skill ( 70 )
"Single Target Lightning Resistance Buff"

Defeat the Sky's Vengeance

requires Channeling Skill ( 115 )
"Group Lightning Resistance Buff"

Weave of the Salamander

requires Channeling Skill ( 106 )
"Summon Pet (fire)"

Weave of the Gnome

requires Channeling Skill ( 106 )
"Summon Pet (earth)"

Weave of the Undine

requires Channeling Skill ( 106 )
"Summon Pet (water)"

Weave of the Sylph

requires Channeling Skill ( 106 )
"Summon Pet (air)"