|
|
The mesh in the vtm's was not constructed with the DTS format in mind nor was the scale close to a 1:1 export[I, myself, don't like to direct any exporters to do a scaling transform upon export, or however it's accomplished, others might disagree]. I believe the format would handle multiple skinned meshes, that seemed a bit complex for a base setup...
|
|
|
|
Because of this scaling, the entire rig will need to be reconstructed unfortunately, and this guide will not be addressing the construction and alignment of any rigging used. That would be an entirely different and perhaps longer guide in the realms of GameSpace.
|
|
|
This guide is intended to be an ongoing full Project, it is subject to correction and clarification as it progresses. These methods outlined at first, here, are the steps I took to bring the Buzz/Caligari example scenery to a successful export. It would have been wonderful to have had Buzz produce a version for Torque...I guess, for the time, everyone is stuck with this work.
oh, and BTW; don't use the links below or on Page 2 of this site, I'm having issues getting them working....sorry for the inconvience, I'll try to get some embedded within the descriptions... hey, I got this code working...?? lol.
|
|
|