GRELL, PHILOSOPHER |
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Medium-Sized Aberration |
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Hit Dice: 7d8 (32 hp) |
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Initiative: +2 |
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Speed: 5 ft., fly 30 ft. (perfect) |
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AC: 16 (+2 Dex, +4 natural) |
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Attacks: 10 tentacles +4 melee, bite -1 melee |
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Damage: Tentacles 1d4+1 and paralysation, Bite 2d4 |
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Face/Reach: 5 ft. by 5 ft./10 ft. |
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Special Attacks: Improved grab, paralysation |
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Special Qualities: Blindsight, electricity immunity, paralysis immunity, tentacle regeneration, fly |
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Saves: Fort +1, Ref +3, Will +4 |
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Abilities: Str 12, Dex 15, Con 10, Int 16, Wis 10, Cha 8 |
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Skills: Hide +12, Listen +4, Move Silently +12, Spot +8 |
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Feats: Flyby Attack |
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Climate/Terrain: Any land or underground |
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Organization: Leaders of hive (1-2) |
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Treasure: W(+U, workers; +H, patriarch) |
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Alignment: Usually neutral evil |
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Advancement: 7-9 HD (Large) |
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Grell are as a rule naturally disposed to neither order nor chaos. Most grell which humans encounter are of the worker type, roaming in hunting-bands along the myriad tunnels of the Underdark. These "rogue" grell, like human hunters, trade the protections of their society for freedom and hardiness (in game terms, high constitution). |
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But other workers still live in hives, taking a cut in Constitution (and therefore hitpoints and fortitude). Highly intelligent grell dominate the hives in a 1:10 ratio. These grell are known in their tchirp-twitch-and-telepathy tongue as "philosophers". In that language, the best translation into English of anything less powerful than a grell is "free-range livestock", so it is understandably difficult to ascertain what a grell philosophy might be. |
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The hive hunts out an area until it is barren, and then moves to another. Grell are not popular creatures even by Underdark standards; the only creatures interested in their preservation are mind flayers, for obvious reasons. |
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Grell mate once in a 30-40 year lifespan. The female later lays a clutch of 2d4 eggs. Young are born active and self-sufficient, but with only 1 HD. They gain 1 HD/month until adulthood. 10% of philosophers cast spells: they start as 2nd level sorcerors, and can rise up to the 6th level with time and experience. |
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Each hive has a "patriarch", or maybe "queen", who has risen from the ranks of the philosophers. The patriarch is a 30 ft diameter mass of flesh that does not move, and uses its many tentacles only to manipulate objects. In this manner it can even animate a ship. It has 19+ Int, 9 HD, and 10 AC. Its hive will try to find a cave with a magical nexus so it can install the patriarch upon it; on such a nexus it casts spells as a 7th level sorceror and acquires magic resistance (15% on a Night Below flux point). Some say even above the patriarchs rules an Imperator, which directs all hives in a programme of conquest. |
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A grell's paralytic poison cannot be extracted from the creature's body (using known techniques) but parts can be used for spells or items relating to levitation or electricity. |
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COMBAT |
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In addition to the attacks listed in RttToEE, hive-grell "soldiers" (workers and philosophers) can and do use weapons. The tip-spear is an edged metal head that fits on the tip of a tentacle and is held there by suction or barb; the weapon causes 1d6 damage if used to slash, and 2d6 if to impale. Victims hit by a tip-spear make a Reflex save (DC 14) or else are caught as if by tentacle. The lightning lance delivers 3d6 points of electrical damage, though a successful Reflex save halves the damage. This weapon starts with 36 charges and can be used once per round. |
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Although Monte Cook only implied this: any hit against a tentacle (grell's AC +1) renders it unusable, but subtracts no hp from the grell's total. Grell cannot bite and use tentacles at the same time. |
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20% of philosophers wear powerful rings of protection that confer an additional 5 points of AC. |
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The GRELL Philosopher and Patriarch first appeared in the second edition Monstrous Manual (1993). The above takes the template for the [worker] Grell, Return to the Temple of Elemental Evil pp. 158-9, and attaches anything from 2e which Monte missed - including grell depictions from such third-party sources as Night Below. The rule about not biting and using tentacles at the same time is my own, to explain why they only bite as a "last resort". |